In this first part of a multiple part tutorial series we are going to explore a concept we've called 'sentence instancing'. This rather technical part will explore the fundamental steps you need to take for creating a tool where a user can input a sentence and iterate through different shapes and/or animation paths which this sentence will follow. There are a lot of different ways you can generate animation data with this tool, so that's why we've decided to expand this explanation over several parts.
It is useful to have a basic understanding of navigating through Touchdesigner and the basic steps for setting up expressions using Python. Nonetheless, if you copy the steps followed, the result will be the same!