In this third part of this multiple part tutorial series we are going to show a couple of different approaches for creating, how we would like to call it, 'animation shapes'. These can be done in Touchdesigner but we're also using Blender for creating complex 3d models which will act as complex paths for the sentence to follow! Just like with part 2, we'll step in where we've left of, so it comes in handy if you've followed the last 2 parts.
(Find Part I of this series here Kinetic Typography in TouchDesigner - Part 1: The Fundament For Beginners & Intermediate)
(Find Part II of this series here Kinetic Typography in TouchDesigner - Part 2: UI build For Beginners & Intermediate)