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An Interactive Guided Tour Through Matrix Transformation Pipelines For Beginners & Intermediate

If you've ever been tempted to write or program your own shaders, or want to manipulate your transforms in a custom way, you've probably run into matricies. This is a guided high level interactive overview of the different matricies involved in moving geometry from Model space, to Screen space, and everything in between.

Each of the buttons across the top will step through the next phase of the pipeline, with a smoothly transitioning animation to show exactly how those spaces related to each other.

In addition, there is a camera the user can control in the top right, at any point in the process to see how the current space changes, when the camera's view changes.

 

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