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Instance and offset an animated FBX using GLSL For Intermediate

In this two part tutorial we're going to build a custom component in Touchdesigner that records an animated geometry file into a texture format.

Then in the second part we are going to use GLSL to:

1. instance the model,

2. have the ability to offset the animation per instance and most important,

3. keep a steady 60 fps framerate!

It's a rather technical tutorial but if you follow along, set it up once, you have the ability and benefit for future projects to instance quite heavy animated geometry files and control the playback per instance at real time speed!

 

Experience level 

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