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GLSL simple & useful tricks #1 Point cloud transformations For Beginners & Intermediate

First episode of new series "Simple and useful GLSL tricks" is online now. The idea behind this series is to provide simple GLSL code, that could do something that would be really hard to make in TouchDesigner alone (or that would require a lot of CPU/GPU time without GLSL).

This time I show how to implement geometry transformations (rotate/scale/translate) for point clouds (or SOP to TOP data).

 

You could download fully functional component here by becoming my Patreon supporter

 

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