Although commonly associated with impressively detailed scans of spaces, objects, and terrain, point clouds can be a great source of generative visuals and creative inspiration, especially when you start to generate and animate your own. In this video, Jack DiLaura walks you through additional techniques for generating and processing point clouds in TouchDesigner. You’ll learn techniques for creating interesting compositions with the tools available to generate 3D geometry in TouchDesigner (SOPs) and how you can then convert this data into 2D textures (TOPs) for further processing, including animating the point positions and applying color.
Tutorial