In this tutorial, we'll dive into Torin's new DepthAnything plugin for TouchDesigner—a drop-in .tox that turns any webcam or TOP into a real-time depth map (no extra installs or special hardware) for Mac + PC. We’ll explore instanced visuals with trails, experiment with occlusion, and set up high-quality depth exports. We'll also explore how to integrate the plugin with Josef Pelz’s PCR point-cloud renderer tool, and Prismatic's screen-space depth rendering tool for rim lights and material controls.
DepthAnything Component (.tox) / Full Project (Patreon) – https://www.patreon.com/posts/depthanything-140120766
Resources & Links
Josef Pelz – PCR Point Cloud Renderer (Patreon) – https://www.patreon.com/collection/1521576
Prismatic – SSDR (Patreon) – https://www.patreon.com/posts/tox-screen-space-138369954
Dean Cheesman – TD Depth Point-Cloud Tutorial (POPs / Experimental) – https://www.youtube.com/watch?v=GSK0hGhGOUs
PJ Visuals / Nick Marriott (NIN) –https://www.youtube.com/watch?v=SnMyroAH0rg
Thanks for all your support, and I'm looking forward to seeing what you all create!





