My name is Bileam Tschepe, I was born in Berlin in 1995 and I am currently studying Interaction Design here.
I love creating audiovisual and generative art. If you wish to collaborate or have any questions, feel free to contact me!
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Posted on: Jun 04th 2020
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In this TouchDesigner tutorial, we create a Base Comp with custom parameters, so you can create your own reusable components.
Introducción a conceptos basicos del uso y estrutura de los operadores, y sus categorias, basado en el archivo .TOE que podra encontrar en este LINK>> https://tutordigital.cc/download/categorias-operadores/ https://youtu.be/wghMG1sGEa4 false
Initial Controls:
lmb + drag = orbit (rotate around focal point)
mmb + drag = dolly (zoom)
rmb + drag = pan (move left/right up/down according to cameras local x/y plane orientation) This component is meant to imitate the maya/max/blender style of arcball navigation, the main
https://github.com/t3kt/TektTDCommon (see github for full documentation including examples) TektTDCommon is a collection of utilities that can be used when creating TouchDesigner C++ custom OPs. It includes utilities for: Parameters CHOP channels Time