This is a shader version I made based on the network by Paketa12, in this very nice tutorial: https://www.youtube.com/watch?v=DI9ScmbJ6BY Geometry Interpolation Shader
Hi there, I've made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using little textDATs docked to most components.