I hope you spent some time experimenting with ideas from first part, achieve something interesting results and have motivation to dive deeper into the same topic.
This is second part of two, where we will use custom GLSL MATs to output as a render buffers anything we may need in further compositing. Yes, I know. GLSL coding can be difficult, but it open much more possibilities, than using Phong MAT as we did in part 1.
Three "green" containers from this video is available for everyone and could be downloaded here and two bonus "orange" is for patrons only