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Controlling Virtual Lights in Unreal Engine via OSC from TouchDesigner

In this tutorial, Jack DiLaura walks you through setting up a simple OSC-based connection between TouchDesigner and Unreal Engine, allowing you to control the overhead lights of a highly detailed model of a subway car rendered in Unreal with CHOP signals from TouchDesigner. You’ll learn how to set up basic functionality within Unreal Engine to receive OSC messages, parse their addresses, and route the content to parameters of the objects within your scene.

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