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Complex Physics Example [WALKTROUGH] + Hidden "Easter EGG" For Intermediate

 

 

Today, I took some time to record a breakdown of the Complex Physics example. In the video, I analyze each step in detail, showcasing the power of Flex and how just 10 lines of GLSL can completely transform your shaders and projects.

But here’s the twist: Why stop at particles? Let’s think bigger!Instead of relying solely on physics, let’s explore how to move geometry with a custom effector. For example, making a shape explode and recompose is as simple as applying noise to the point centers and tweaking the amplitude

I hope this simple approach inspires you to experiment with geometry-focused effects—TD is so much more than just particles!

Prepare for the FutureWith POPs on the horizon, now is the time to build the infrastructure for your projects. They’ll be a game-changer, but you’ll still need a touch of GLSL magic to bring it all together. Trust me, the payoff is worth it!

 

Stay warm (it’s winter here in Berlin!) and keep creating!

Best regards,

Simo

 

PS: Stay until the end of the video... there’s a little thing I forgot to mention (or delete, actually). 

Experience level 

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