Catching Errors in TouchDesigner

Our industry thrives on user inputs, interactions, and data streams. While these are normally exciting things to work with they can also be areas in your project where errors could pop up. Someone might upload a broken asset or incomplete data could come down an API pipe and if you aren't able to correctly catch those errors and log them, report them, or deal with them programmatically, you could end up with a broken system. The Error DAT can come to the rescue in this case!