Helloo lovely people
Finally I have made an audioreactive project you can follow along.
Here I am using the AudioAnalysis tool to get the values from a track and use them to drive forces in the ParticlesGPU and the opacities of different inputs in the layout.
You can go as extreme or minimal as you want to with these techniques. I tried to show all the different levels of audioreactivity and how you can use these values in different ways.
Also exciting is the multicamera rendering, which gives you 3 different perspectives of the same geo object.
I tried very hard but could not get the audio syncing in the intro :ppp and replaying the song again and again gets tiring to the ears ik you might be better off making a playlist of similar songs and play them one after another!! Hope you like this one!
Tutorial
Audioreactive ParticlesGPU in TouchDesigner (with AudioAnalysis) For Beginners & Intermediate
Experience level
