This tutorial is a deep dive into rendering Kinect data in TouchDesigner. It covers:
- isolating the subject
- basic instancing
- improved orthographic instancing
- direct rendering (new technique using a GLSL material fragment shader)
- real-time depth map refinement
- adding shadows with hybrid rendering
It contains all the main tips and tricks I've learned from working with Kinect throughout the past 6+ years. Hope you find it helpful!
You can download the project file and Depth Refinement tox on my Patreon: (.toe, .tox) Advanced Kinect Rendering in TouchDesigner | Instancing, PBR, Depth Refinement, Shadows, and More | Patreon