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Advanced Kinect Rendering | Instancing, PBR, Depth Refinement, Shadows, and More For Intermediate

This tutorial is a deep dive into rendering Kinect data in TouchDesigner. It covers:

- isolating the subject

- basic instancing

- improved orthographic instancing

- direct rendering (new technique using a GLSL material fragment shader)

- real-time depth map refinement

- adding shadows with hybrid rendering

It contains all the main tips and tricks I've learned from working with Kinect throughout the past 6+ years. Hope you find it helpful!

You can download the project file and Depth Refinement tox on my Patreon: (.toe, .tox) Advanced Kinect Rendering in TouchDesigner | Instancing, PBR, Depth Refinement, Shadows, and More | Patreon

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