For this next video in our artist-inspired series, you'll learn how to adapt Adam Ferriss' "churning hue cycle” shader to function within TouchDesigner.
Working with GitHub and TouchDesigner can be a real adventure – and what I hear most often is why and how. A bit ago I did a little write-up about working with git and Touch, but realize that’s still a bit intimidating for folks.
Something I hear often is the difficulty in doing TouchDesigner blob tracking. “It’s too slow!” or “the tracking isn’t working!” or “I don’t know how to use it!”.
We’ve all been in installations where you need to send textures between apps or process. It may be because of limitations of a process, maybe because we’re using different apps to do different processes.