My name is Bileam Tschepe, I was born in Berlin in 1995 and I am currently studying Interaction Design here.
I love creating audiovisual and generative art. If you wish to collaborate or have any questions, feel free to contact me!
Posted on: Feb 18th 2021
In this tutorial we break apart 3D objects likes boxes and spheres by using the point data for instancing and combining this data with noise.
Materials in TouchDesigner used to be such a simple decision. You had Phong MAT and Constant MAT. That was most of your decision. Sometimes you might have reached for the Point Sprite MAT in situations with particle systems. But that was it!
We’ve all been down the path of asking “Hey, what’s a good 3D file format to use for TouchDesigner?” There are many different paths you can go down based on what kind of 3D software you and your team might be working in or what kind of attributes or features you need to be supported.
Hello This is just GLSL TD implementation of wonderful Martins Upitis ( devlog-martinsh.blogspot.com ) physical depth of feel post-processing effect. I tried ot make it as flexible as possible and you can have all the creative options you like. Works best with depth texture and camera of TD.