Hi,
in this tutorial we will learn how to work with sampled geometry.
This technique allow us to work with complex geometry without the needs to use UV as sampling point for our buffers.
I provide a starting point for everyone to follow along with the tutorial even if you have no idea about glsl.
if you feel consider to support my FREE tutorials: https://www.patreon.com/unveil_studio
link of the project file: https://www.patreon.com/posts/unwrapped-pt3-9184739
Best,
Simo