2-Line GLSL Point Cloud Clipping in TouchDesigner

Point clouds are becoming increasingly popular both in offline and real-time usages. One challenge that a lot of developers face is cleaning up and clipping their point clouds. In this video, Elburz shows you how to create a very simple GLSL shader with only 2 lines of processing that can give you positive & negative clipping planes on each axis. If you've never used GLSL this could be an easy way to dip your toes in!