Patrick Lechner's qua4
Earlier this year we published an article on the Derivative blog: Patrik Lechner's Relentlessly Non-linear, Fully Generated Universe, where Patrik details his processes, influences and methodology. A facinating and recommended read, and here are a couple of extracts that speak to the above:
Attributing a central principle based on iteration and improvisation to his work Patrik expresses a strong aversion to linear editing tools (which for him places what is lively in an aesthetic in danger of being deadened). He goes on to describe a very dynamic practice that requires (a) first building modular tools to create the work - without getting indefinitely lost in tool-building and (b) producing work that is as unrehearsed as possible, procedurally.
Patrik says: I'm very interested in building my own tools for what I do, because I hate working with things that I don't understand to some extent, and I can't live without modularity and the possibility of adding whatever features I need. Also I have a deep and emotional reluctance to working with linear editing tools, be it in audio or video. I simply believe in a certain liveliness in aesthetics that is in danger of being killed (at least for me) if things repeat without alternation - it becomes so static.
So iteration and improvisation became a central principle for me in doing music, and I'm sure that in my visual work it also has a big influence. Music and video production are kind of the same thing for me, it's just mapping of data in a way that feels appealing, controlling this data in realtime and exploring ways of generating mappings and data that is "meaningful".