Hey community! My new book is finally out!
An introductory guide on GLSL in TouchDesigner.
In this book you will find three main sections: how to set up a convenient GLSL workflow in TouchDesigner, a guide on two dimensions drawing and realtime animations, how to generate and bring to life 3D particle systems.
Completed with examples, images, code snippets, and project files, this easily accessible guide is the perfect coding companion for new users as well as professionals, giving you new tools for confidently entering the shader world.
If you want to learn how to draw with shaders and the basics of particle systems, check it out ;)