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MCX - Multichannel Control eXtended, a new op family with Audio in mind (WIP)

A few months ago, for fun and my own amusement in programming some ideas in TouchDesigner, I shared an operator for generating algorithmic music within a single CHOP operator.
Inspired by the acid house sounds of the TB 303, I released my Acid 303.
Inside that operator, I had developed a pseudorandom sequencer, a dedicated filter section, an analog-inspired saturator section, and a wavefolder, because it's one of those Buchla/Serge processes that's always fascinated me.
After this development, I moved on to creating a specific plugin for generating KICKs and slowly realized that at the core of it all, I needed a new system to control individual parameters, in the style of GEO instancing, to have different sound instances and generate interesting layering. Eventually using different controls that TouchDesigner could easily provide through its various operator families.
Having used Max/MSP Jitter and Pure Data for several years for educational purposes in the schools where I teach, I thought that TouchDesigner could be further enriched in its audio section and multichannel processing and generation management. For these reasons, I ended up developing a new custom operator family, which I named MCX

The project has already defined several operators and is starting to become shareable in its foundations so I wanted to share some sound results with the community that you can find here:

MCX Video Playlist

Cheers!

Edwin

 

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