Möbius Transformation for POPs
A POP Operator(GLSL) that applies 4D Möbius transformations to 3D geometry via stereographic projection.

How It Works
1. 3D points are projected onto a 4D hypersphere
2. Points are rotated in 4D space (XY and ZW planes)
3. Results are projected back to 3D
This creates smooth, continuous deformations that preserves angles.
Connect any POP geometry or just point cloud and make sure it is centered at the origin.
