My work integrates technology and creativity to develop interactive cybernetic systems and responsive visual environments. Through extensive experience in video art, 3D environments, animation, and live visual mapping, I specialize in designing systems that react dynamically to music, movement, and real-time data. By combining expertise in various software and integration methods, I continually seek new ways to push the boundaries of immersive digital experiences.
Materials in TouchDesigner used to be such a simple decision. You had Phong MAT and Constant MAT. That was most of your decision. Sometimes you might have reached for the Point Sprite MAT in situations with particle systems. But that was it!
We’ve all been down the path of asking “Hey, what’s a good 3D file format to use for TouchDesigner?” There are many different paths you can go down based on what kind of 3D software you and your team might be working in or what kind of attributes or features you need to be supported.
Hello This is just GLSL TD implementation of wonderful Martins Upitis ( devlog-martinsh.blogspot.com ) physical depth of feel post-processing effect. I tried ot make it as flexible as possible and you can have all the creative options you like. Works best with depth texture and camera of TD.