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How To Spec a TouchDesigner PC #3

The last 2 blog posts have talked about the different aspects of spec-ing a PC for interactive and immersive work (Pt. 1 here and Pt. 2 here). It sounds like it should be an easy thing to do, but as we’ve seen so far, there are actually a lot of different things to consider. In the final installation of this series, I’m going to talk about the pros and cons about how you actually get the PC you decided on. What should be a simple thing actually ends up being a bunch more decisions! 

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