Lately, I’ve been trying to simulate a black hole, though, of course, in a more fantastical way. Physically, I can’t really say how a black hole works, in many ways, it still remains a mystery. And that’s where an interesting gap appears, imagination operating precisely in the unknown, the singularity, the event horizon. It’s the perfect place for TouchDesigner to come into play, helping to visualize this sensitive thought, this imaginary idea each of us might form around such a mysterious object. Part of the visual aesthetic seems to draw direct inspiration from Interstellar. It’s not that I was intentionally aiming for that, but somehow, it simply appeared on the screen.
On a more technical note, I’m currently using TouchDesigner build 2025.31550, running on a GTX 1060 (around 71% usage) and an Intel Core i5 4440 (about 54% usage).A few Noise operators at 1920×1920 resolution, all running in real time at 24 fps (I still don’t have enough computing power to test at 60 fps). In terms of operators, I’m mainly using instancing and sometimes particlesGpu. I’m not sure yet which approach works best, I’m still in a very exploratory phase. With the new features in this latest version, I might adapt something to start working with POPs, a new family of operators I haven’t explored much yet.
Anyway, thank you for reading this far. I plan to post future updates, both here on the blog and on my social channels, whenever I reach something meaningful.



