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Generating Particles with Python in TouchDesigner

Particle systems have been a popular topic for TouchDesigner users for a while now, and rightfully so! The simulated physics they can produce generate some amazing visual effects. Up until recently, the only option to generate particles via the Particle SOP was to work with SOPs connected to the Particle Source input. With a recent update, TouchDesigner has added the ability to generate particles via Python (and modify their attributes), which opens up a world of new possibilities for triggering and modifying particle-based effects.

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