Close
Community Post

Fulldome 101 – Part #1

Whether you are a developer or an A-V artist who is engaged with immersive production, you may have found “Dome” as a rising concept within the industry. In this series of blog posts we will be covering it from scratch, discussing the tips and tricks, exploring tools and introducing TouchDesigner’s powerful workflow(s) and features to equip you with solid tools and techniques for leveraging your ability to create and produce top quality dome content. This first post dives into the high level aspects of the workflow and introduces you to domes in general.

To continue reading this post, click here.

Comments