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Engine COMP Pro Tricks

Engine COMP is shaping up in a way that will truly change the way we make TouchDesigner projects. The ability to control what aspects of our projects are on the main CPU thread or on a different one without having to go through the headache of creating totally new TouchDesigner projects is one of the most exciting features for pros. But the trouble with these new features is that there's no real precedence or best practices created yet, let alone examples of people using it in the wild that you can look at it. In this blog post, I wanted to talk about a few of the tricks and advanced usages of Engine COMP.

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