The Installation's "Cast"
Derivative: Can you give us a rundown of how this was put together technically?
Derivative: Any challenges or anything new you encountered in the process of realizing LIMB? And we always like to know what things in TouchDesigner you would like to see to make it all easier..?
TRIBE: We consider TouchDesigner to be a perfect masterpiece, the quintessence of all softwares. We use it in every project for veeeeeery wide range of tasks. Our programmer Sasha Koggio has established a kind of mental connection with TouchDesigner and it seems like he can do anything with it. He has deep knowledge of TD, so everything always goes smoothly, LIMB wasn't an exception.
So we can't even think what could be done better, because we haven't reached the bottleneck of TouchDesigner's capabilities even once so far. We mostly are using it for GLSL, controls, data processing, programming the lights, generative 2d graphics, and interactive stuff.
Derivative: Looking to the future, or past for that matter, are there any other projects you would like to highlight?
TRIBE: We created an epic project for the Interactive Museum at Olympic University in Sochi, Russia. It's an exhibition dedicated to the history of the Olympic Games. The space is 150 square meters with 75 mapped projectors and in at are two big installations which set the tone to all the exhibitions.
"River of Time" is a projection surface that runs along the perimeter of entire room. Mapped with 30 projectors it cooks in real-time in TouchDesigner on 5 servers with the full resolution of the real-time imagery at approximately 40000x1080 px. The concept is that a lot of photos flow as if in a river through the whole room and visitors to the exhibition can follow its path the whole way along.
Columns were designed as decorative separators between screens that adjust their color to match the nearest area of the River of Time installation.
We also created 6 interactive installations with the Kinect that present the history of the Olympic Games and in honor of the Games, we mapped a sculpture of Zeus with 3 projectors! Everything was of course made with TouchDesigner.