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Waterfall effect with Nvidia Flow + Water Ripple

Hello community!

I'm sharing a .toe file that simulates a waterfall. It's based on this great tutorial from @exsstas.

I just added few components, such as the Nvidia Flow and a Particle emitter that is in multiply with the flow, before enetering in the ripple shader. Then using the Optical Flow to input in Displace TOP.

I've added to the file a mouse input just to play with the waves in real-time and not just watch.
Cheers!

Nima

 

 

 

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WaterFall.toe (15.68 KB)

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