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TETRIS GAME IN TOUCHDESIGNER

Hello family!!

After experimenting with different logic approaches and with a little help from ChatGPT, I've managed to recreate the core of the TETRIS game in TouchDesigner!

I believe the logic and functionality are easy to understand, and I've tried to explain the code as much as possible.

 

How to Play:

To adjust the game speed, modify the "go" timer duration.

Use the following keys to play:

  • 1 → Start the game
  • F → Move left
  • H → Move right
  • G → Drop step by step
  • B → Hard drop (send the piece to the bottom)
  • T → Rotate the piece

 

Customizing the Controls: You can change the key mappings by updating this part of the tetris_logic script:

 

def onKeyIn(key):
    """Handles the game controls"""
    if key == "f":
        move_piece(-1, 0)  # Move left
    elif key == "h":
        move_piece(1, 0)  # Move right
    elif key == "g":
        move_piece(0, 1)  # Drop step by step
    elif key == "t":
        rotate_piece()  # Rotate piece
    elif key == "b":
        while not check_collision(piece_x, piece_y + 1, current_piece):
            move_piece(0, 1)  # Hard Drop
        place_piece()  # Lock the piece
    elif key == "1":
        initialize_game()  # Restart the game

    update_grid()
 

Next Steps

Now it's time to add score tracking, levels, and textures... stay tuned!

Enjoy!

Javo

Asset Downloads

TETRIS_GAME.tox (14.28 KB)

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