Hello family!!
After experimenting with different logic approaches and with a little help from ChatGPT, I've managed to recreate the core of the TETRIS game in TouchDesigner!
I believe the logic and functionality are easy to understand, and I've tried to explain the code as much as possible.
How to Play:
To adjust the game speed, modify the "go" timer duration.
Use the following keys to play:
- 1 → Start the game
- F → Move left
- H → Move right
- G → Drop step by step
- B → Hard drop (send the piece to the bottom)
- T → Rotate the piece
Customizing the Controls: You can change the key mappings by updating this part of the tetris_logic script:
def onKeyIn(key):
"""Handles the game controls"""
if key == "f":
move_piece(-1, 0) # Move left
elif key == "h":
move_piece(1, 0) # Move right
elif key == "g":
move_piece(0, 1) # Drop step by step
elif key == "t":
rotate_piece() # Rotate piece
elif key == "b":
while not check_collision(piece_x, piece_y + 1, current_piece):
move_piece(0, 1) # Hard Drop
place_piece() # Lock the piece
elif key == "1":
initialize_game() # Restart the game
update_grid()
Next Steps
Now it's time to add score tracking, levels, and textures... stay tuned!
Enjoy!
Javo
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