Terrain Tools is a set of externals for TouchDesigner designed to help create environments. Based on game engine techniques, this set of tools is designed to be used in real-time applications. It uses a height map and a splat map as input to blend between different textures. It also uses the height map to instance trees and grass on the terrain. It employs a LOD system to optimize the rendering of the scene. Additionally, there is a volumetric fog system, a lens flare system, and a boids system to animate birds or fish.
Content
- Terrain shader
- Water shader
- Tree shader
- Grass shader
- PBR shader
- LOD instancer
- Animated boids system
- Volumetric fog
- Lens flare shader
- Terrain Example Scene