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Terrain Tools

Terrain Tools is a set of externals for TouchDesigner designed to help create environments. Based on game engine techniques, this set of tools is designed to be used in real-time applications. It uses a height map and a splat map as input to blend between different textures. It also uses the height map to instance trees and grass on the terrain. It employs a LOD system to optimize the rendering of the scene. Additionally, there is a volumetric fog system, a lens flare system, and a boids system to animate birds or fish.

 

Content

  1. Terrain shader
  2. Water shader
  3. Tree shader
  4. Grass shader
  5. PBR shader
  6. LOD instancer
  7. Animated boids system
  8. Volumetric fog
  9. Lens flare shader
  10. Terrain Example Scene

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