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Projector Coverage Tool

The asset everyone needs in their toolkit 

  1. Helps you choose the correct brightness, lense and positioning for your projector
  2. Previs shadows on structures or immersive floors
  3. Simulate depth camera

Installation

Download the Projector_Coverage.tox file

Drag and drop the TOX into your TouchDesigner network

That's it! The component is ready to use with all extensions and parameters pre-configured

Quick Start

Basic Setup (30 seconds)

Position the component in 3D space where your projector will be

Use tx, ty, tz parameters to move it

Component should point down -Z axis (towards negative Z)

Enter your projector specs:

Lensethrow: Throw ratio from projector manual (e.g., 1.5)

Lumens: ANSI lumens (e.g., 6000)

Lensedistance: Distance to screen in meters (e.g., 10)

See instant results:

Previs using a render top and a model of your projection surface with shadows

3D frustum shows exact projection coverage

Screen dimensions calculate automatically

Parameters

Projector Specifications

Lens Throw Ratio (Lensethrow): From projector specs

Short throw: 0.4 - 0.8

Standard: 1.0 - 2.0

Long throw: 2.0+

Lumens (Lumens): ANSI lumens (e.g., 6000)

F-Number (Fnumber): Lens aperture (default: 2.0)

Affects light transmission and brightness

Lower = brighter (f/1.8 > f/2.8)

Native Offset % (Nativeoffset): Built-in vertical offset

0% = lens centered on image

110% = image entirely above lens (common ceiling mount)

Check your projector manual for "image offset" or "lens offset"

Aspect Width (Aspectw): Default 16

Aspect Height (Aspecth): Default 9

Common ratios: 16:9, 16:10, 4:3, 21:9

Throw Distance & Coverage

Throw Distance (Lensedistance): Distance to screen in meters

Screen Width (Screendimensions1): Auto-calculated

Screen Height (Screendimensions2): Auto-calculated

Projection Center (Projectioncenter): XYZ focal point (read-only)

Lens Shift

Only if your projector supports lens shift

Vertical Lens Shift % (Verticalshift): -100 to +100

Positive = image shifts UP (projector below center)

Negative = image shifts DOWN (projector above center)

Horizontal Lens Shift % (Horizontalshift): -100 to +100

Positive = image shifts RIGHT (projector left of center)

Negative = image shifts LEFT (projector right of center)

Field of View (Auto-calculated)

Horizontal FOV (Camerafov): Auto-calculated from throw ratio

Vertical FOV (Cameravfov): Auto-calculated from throw ratio

Diagonal FOV (Cameradiagonalfov): Auto-calculated

Brightness (Auto-calculated)

Nits (Nits): Display brightness in cd/m²

Target: 50-100 for indoor, 200+ for bright environments

Foot-Lamberts (Candelas): Cinema standard measurement

Display Options

Display Frustum (Displayfrustum): Toggle 3D frustum visualization

Display Measurements (Measurement): Toggle measurement guides

Output Resolution (Res): 720p / 1080p / 4K

Camera Sync (Optional)

Sync Camera (Camera): Point to a Camera COMP

Automatically syncs position, rotation, FOV, and lens shift

Perfect for rendering projection content

Utilities

Find Projectors (Recommend): Generates search query based on specs

Copies to clipboard

Paste into Google or AI to find matching projectors

Key specs needed:

✓ Throw ratio (e.g., 1.5:1)

✓ ANSI lumens (e.g., 6000)

✓ Lens shift range (e.g., ±60% vertical)

✓ Native offset percentage

✓ Native resolution/aspect ratio

✓ F-number (if available)✓ Native Offset

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