The Hilbert Curve in SOP & TOP!
Hey everyone!
I’m sharing a project file where I’ve built the Hilbert Curve using both SOPs and TOPs.
The Hilbert Curve is a fascinating fractal and a space-filling algorithm, meaning it fills up a 2D area in one continuous, non-overlapping line. It’s perfect for creating intricate, structured patterns that are both mathematical and visually captivating.
In this project, you’ll find:
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SOP-based Hilbert Curve: Great for 3D applications, creating paths, or even building complex shapes.
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TOP-based Hilbert Curve: Ideal for texture-based workflows, feedback loops, and abstract 2D effects.
The file is fully commented, so you can easily follow along and understand how each part works. Whether you want to incorporate the Hilbert Curve as a motion path, texture pattern, or just experiment with fractal geometry, this setup will get you started.
Grab the file here : Hilbert.toe, and let me know what you create with it!