So I was wondering how to most accurately recreate this popular effect and i think i came up with a satisfying solution to that problem. Since i didn't find the exact method that worked for me online I'm posting it here so you can play around with it if you like :) You aren't probably going to read this, but the main operators that make the most difference are:
ramp1 - value, period
blur2
The value of the ramp changes the displacement of the original image, and the value determines the number of divisions of the glass, the blur makes the effect a bit more organic 'cause it smoothes out the changes from one color to another in ramp1.
Cheers!
Asset Downloads
Fractal Glass.toe (4.1 KB)




