Fluid Simulation in TOPs

here is the .toe file of the fluid simulation done in TOPs presented at the Touchdesigner meeting in Berlin 2024. The network is a translation of Bruno Imbrizi's renowned fluid simulation into TOPs (except for the optical flow part, for which I use the default component in the palette). Despite being one of the most sought-after algorithms, this simulation surprisingly lends itself to straightforward construction using textures.


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