Vincent Houzé creates interactive art, performances, and large-scale multimedia installations through which he explores our intimate connection to the natural world. His practice centers on simulations of physical phenomena in which simple rules give rise to complexity and realistic motion.
Houzé was born and raised in Paris, where he studied computer science and graphic design. His work has been exhibited globally including at Google I/O in Mountain View, La Gaîté Lyrique in Paris, the Société des Arts Technologiques (SAT) in Montreal, the Times Art Museum in Beijing, and at the first two editions of the Day for Night Festival in Houston, among others. He has given artist talks and taught workshops in New York City, Mexico City, Paris, Shenzhen and Montreal. He was previously a member of NEW INC, the New Museum incubator for art and technology.
Introducción a conceptos basicos del uso y estrutura de los operadores, y sus categorias, basado en el archivo .TOE que podra encontrar en este LINK>> https://tutordigital.cc/download/categorias-operadores/ https://youtu.be/wghMG1sGEa4 false
NVIDIA FleX 1.2 solver (https://developer.nvidia.com/flex) integration in TouchDesigner as a CHOP. https://github.com/vinz9/FlexCHOP 11/13/2019 0.4 : added support for collisions against a single animated and deforming triangle mesh. For TD 2019.10000+.
This component basically recreates the functionality you can find in a transform SOP, however it is done 100% through chops, making it possible to feed different transform values into (tx,ty,tz,rx,ry,rz,sx,sy,sz) at each sample, causing the points you're transforming (px,py,pz) do move in some reall