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Constraint Simulation Tool

This COMP takes a SOP-geometry as an input and uses glsl to perform a real-time constraint simulation on it. This can result in a variety of behaviours, from cloth-simulation to soft-bodies. The geometry can break, self-repair and collide with a surface defined by an arbitrary signed distance function.
 

For more information take a look at the "information" dat in the .toe.

 

Created by Josef Luis Pelz

Please always credit me when using this tool!

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