Spring constraint based simulation for polygonial SOP geometry, calculated using compute shaders. This can be used to simulate cloth/fabric and more in real-time. Parameters to control stiffness, stress resistance, gravity, wind, etc are provided. Additionally, the optional custom attributes 'mass' (point), stressResistanceScale and stiffnessScale (both primitive) define local behavior of the simulation.
The result can be rendered as points,wireframe, or, if the input geometry includes triangles, they can be rendered using common pbr. Here, point uv coordinates from the input are used to apply textures.
Developed by Josef Pelz
NON COMMERCIAL USE ONLY