This COMP takes a SOP-geometry as an input and uses glsl to perform a real-time constraint simulation on it. This can result in a variety of behaviours, from cloth-simulation to soft-bodies. The geometry can break, self-repair and collide with a surface defined by an arbitrary signed distance function.
For more information take a look at the "information" dat in the .toe.
Created by Josef Luis Pelz
Please always credit me when using this tool! **Non-commercial use only**. For commerical projects, contact me via: