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3D volumetric rendering (using near/far on camera)

Everything you need to know about 3D volumetric rendering:

- with the near/far field on each camera=layer we slice the 3D picture into 2D planes

- these 2D planes can be used directly in Madrix or Resolume, where these programms take care of the pixelmapping

- or we can pixelmap in TD and output through DMX/ArtNet

with this rudementary setup we also can make use of textures on the SOP and use the lights to create different outcomes

 

 

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