Everything you need to know about 3D volumetric rendering:
- with the near/far field on each camera=layer we slice the 3D picture into 2D planes
- these 2D planes can be used directly in Madrix or Resolume, where these programms take care of the pixelmapping
- or we can pixelmap in TD and output through DMX/ArtNet
with this rudementary setup we also can make use of textures on the SOP and use the lights to create different outcomes