Everything you need to know about 3D volumetric rendering:
- with the near/far field on each camera=layer we slice the 3D picture into 2D planes
- these 2D planes can be used directly in Madrix or Resolume, where these programms take care of the pixelmapping
- or we can pixelmap in TD and output through DMX/ArtNet
with this rudementary setup we also can make use of "textures" on the SOP and use "lighting" to create different outcomes
NEW files for Dragon-O
NEW file: volumetric display in TOPS (shout out to Paketa12 and Andrew Sun) with solid .fbx model
NEW file: volumetric display in POPS
Asset Downloads
Galaxy3D free placement.toe (39.82 KB)
RayTK volumetric sampling example (5.28 MB)
SDF depth approach for 3D screens (39.46 KB)
TDintoMADRIX5Spout3Dvolumetric.toe (26.38 KB)
Dragon-O renderpatch NEW VERSION.toe (1.01 MB)
Volumetric display in TOPS.zip (8.02 MB)
EASY DEPTH SETUP VJdzhezus.toe (14.81 KB)
3Dvolumetric POPS.11.toe (48.13 KB)




