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Animation Initialization in TouchDesigner

This week we had a topic request come in asking us how we would approach initializing a project that has a lot of CHOP networks linked to animations. This includes networks of Button COMPs, Animation COMPs, Timer CHOPs, Trigger CHOPs, and more. I'm sure many folks, ourselves included, have been stuck in this tricky question before, having to resort to tactics like bypassing and un-bypassing CHOPs quickly to reset them. This seem non-intuitive methods of working that can be prone to bugs and thankfully there are some strategies you can use to create bulletproof animation systems.

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