Transform CHOP
Summary
The Transform CHOP takes transformations in various formats, applied operations to them, and outputs them in various formats. It can be used to:
 Change the position and orientation of an object.
 Convertion transforms one format to another format.
 Convert a set of transform channels with a certain transform order into an equivalent set of channels with a different transform order.
 Change the direction, starting point and scale of motion capture data or other data being calibrated to match other reference frames.
( See also the Transform XYZ CHOP for fdoing transforms on XYZ positions and vectors. )
Three transform formats exists:
 Transform with Euler angles for rotation. These are defined by channels with suffixes:
tx ty tz, rx ry rz, sx sy sz
and an optional transform and rotate orderxord and rord
.  Transform with Quaternion for rotation. These are defined by channels with suffixes:
tx ty tz, qx qy qx qw, sx sy sz
and an optional transform orderxord
.  A 4x4 or 3x3 matrix. These are defined by channels with suffixes:
m00, m10, m20, m30, m01, m11... m33
. Where the notation ism[row][col]
. The matrix should be be in columnmajor order, that is to say, the translate portion should be inm03, m13, m23
. The 4th row and column can be omitted to use a 3x3 matrix instead. Unlike the other formats, this format can not have arbitrary missing channels. Either 9 channels for 3x3 or 16 channels for 4x4 matrices must be provided.
The first two transform formats can be specified with missing channels, in which case default values will be used. 0s for translates and rotates, 1s for scale, and (0,0,0,1) for quaternion.
Frequently the input channels come from an Object CHOP or Parameter CHOP. Examples are:
 geo1:tx geo1:ty geo1:tz geo1:rx ...
 headtx headty headtz headrx
 tx ty tz rx ... (what you would get from a Parameter CHOP)
 cam1:m00 cam1:m10 cam1:m20 .... cam1:m33
Multiple Transform Sets
Any of the above defines a transformation matrix. Multiple transform 'sets' can be specified by channels having different prefixes. Different sets using different formats can be all in the same CHOP. Formats can not be mixed within a set though. Each set will be combined with sets from the other input, and the transform on the 'Transform' page to create final transforms for each set.
If no inputs are connected to the CHOP, it will output the transform generated from the 'Transform' page.
If inputs are connected, the output will contain the same number of samples as the first input. Samples will be combined between the inputs 1:1, that is, the start/end range and the sample rate of the inputs are ignored. If the second input contains less samples than the first one, the extend conditions for that CHOP will be used to determine values for the samples coming from the 2nd CHOP that are out of range.
If multiple sets are provided, they will be matched 1stto1st set, 2ndto2nd set. If there are less sets in the second input than the first one, then it will loop over the sets. E.g if the first input as 5 sets and the second input as 2 sets, the matching will be 1stto1st, 2ndto2nd, 3rdto1st, 4thto2nd and 5thto1st.
Order of Operation
The inputs will be combined together first, then the result from that will be combined with the transform defined on the 'Transform' page.
The channels of a Transform CHOP are frequently exported back to objects.
Parameters  Input Page
This page defines what the incoming channels' transform order is assumed to be. Using the incoming channels and the transform order here, a matrix for the incoming channels in built. It is then multiplied by the transformation matrix defined by the Transform page and output.
Any missing translation, rotation or scale channels will default to zero (or one in the case of scale).
Custom Input Orders custinputorders
 This allows the input order, if provided, to be ignored and overridden by a custom order chosen by the following two parameters.
Transform Order inxord
 ⊞  Changing the Transform order will change where things go much the same way as going a block and turning east gets you to a different place than turning east and then going a block. In matrix math terms, if we use the 'multiply vector on the right' (column vector) convention, a transform order of Scale, Rotate, Translate would be written as T * R * S * Position
 Scale Rotate Translate
srt

 Scale Translate Rotate
str

 Rotate Scale Translate
rst

 Rotate Translate Scale
rts

 Translate Scale Rotate
tsr

 Translate Rotate Scale
trs

Rotate Order inrord
 ⊞  As with transform order (above), changing the order in which the rotations take place will alter the final position and orientation. A Rotation order of Rx Ry Rz would create the final rotation matrix as follows R = Rz * Ry * Rx
 Rx Ry Rz
xyz

 Rx Rz Ry
xzy

 Ry Rx Rz
yxz

 Ry Rz Rx
yzx

 Rz Rx Ry
zxy

 Rz Ry Rx
zyx

Input 0 Pre Operation input0preop
 ⊞  Operation(s) to apply on the transforms on Input 0, before they are combined with other transforms.
 None
none
 No operation is applied.
 Invert
invert
 Invert the transform.
 Transpose
transpose
 Transpose the transform. This only has an effect for matrix format transforms.
 Invert Transpose
inverttranspose
 Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.
Input 1 Pre Operation input1preop
 ⊞  Operation(s) to apply on the transforms on Input 1, before they are combined with other transforms.
 None
none
 No operation is applied.
 Invert
invert
 Invert the transform.
 Transpose
transpose
 Transpose the transform. This only has an effect for matrix format transforms.
 Invert Transpose
inverttranspose
 Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.
Input Operation inputoperation
 ⊞  The operation that should be applied between transforms coming from Input 0 and Input 1. Refer to the main description of this node for an explanation of how multiple samples and/or transform sets are combined between the two inputs.
 Input 0, then Input 1
input0input1
 The operation will beinput1 * input0
. It it ordered this way since ultimately the transform is applied to a position/vector in the form input1 * input0 * Position, so the input0 operation is done first.
 Input 1, then Input 0
input1input0
 The operation will beinput1 * input0
.
Parameters  Transform Page
This page defines an additional transform that can be combined with the transform created by combining the inputs, if any. If the node has no inputs connected then the transform generated from this page will be what is output from this node.
Transform Order xord
 ⊞  See description from earlier Transform Order parameter.
 Scale Rotate Translate
srt

 Scale Translate Rotate
str

 Rotate Scale Translate
rst

 Rotate Translate Scale
rts

 Translate Scale Rotate
tsr

 Translate Rotate Scale
trs

Rotate Order rord
 ⊞  See description from earlier Rotate Order parameter.
 Rx Ry Rz
xyz

 Rx Rz Ry
xzy

 Ry Rx Rz
yxz

 Ry Rz Rx
yzx

 Rz Rx Ry
zxy

 Rz Ry Rx
zyx

Translate t
 ⊞  XYZ translation values.
 X
tx

 Y
ty

 Z
tz

Rotate r
 ⊞  XYZ rotation, in degrees.
 X
rx

 Y
ry

 Z
rz

Scale s
 ⊞  XYZ scale to shrink or enlarge the transform.
 X
sx

 Y
sy

 Z
sz

Pivot p
 ⊞  XYZ pivot to apply the above operations around.
 X
px

 Y
py

 Z
pz

Pre Operation preop
 ⊞  Operation(s) to apply on the transforms generated by the above parameters, before it is combined with other transforms.
 None
none
 No operation.
 Invert
invert
 Invert the transform.
Multiply Order multiplyorder
 ⊞  Controls how the input transform(s) are combined with the transform specified on this page. The below two descriptions use a multiply "vector on the right" convention (column vectors).
 Input, then Transform Page
inputxformpage
 The transforms will be combined asTransform Page * Input
.
 Transform Page, then Input
xformpageinput
 The transforms will be combined asInput * Transform Page
.
Parameters  Output Page
This page controls what information is output from the node.
Post Operation postop
 ⊞  Optionally applied one last operation to the final generated transform before it is output.
 None
none
 No operation.
 Invert
invert
 Invert the transform.
 Transpose
transpose
 Transpose the transform. This only has an effect for matrix format transforms.
 Invert Transpose
inverttranspose
 Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.
Output output
 ⊞  Specify the format the transform will be output in.
 Transform (Euler)
transform
 The standard Translate, Rotate and Scale channels. t[xyz], r[xyz], s[xyz]. Will also include xord and rord channels for Transform and Rotate Order, unless 'Include Order Channels' is turned off.
 Transform (Quaternion)
transformquat
 Translate, Quaternion (for rotation) and Scale channels. t[xyz], q[xyzw], s[xyz]. Will also include xord channel for Transform Order, unless 'Include Order Channels' is turned off.
 4x4 Matrix
mat
 16 channels for a 4x4 matrix. The channels will be output in columnbycolumn order. That is, with the last 4 channels being the 'translate' portion of the matrix.
 3x3 Matrix
mat3
 9 channels for a 3x3 matrix. This includes the rotation and the scale, but not the translation.
 Position
position
 The final position of the transform in space. This doesn't include any orientation information.
Determinant determ
 When outputting a matrix, it's determinant can also be output by enabling this parameter.
Unmatched Channels unmatchedchans
 ⊞  Controls how channels that don't match the naming convention for the various transform format are treated.
 Warn
warn
 Give a warning if transform channels that don't match any of the naming convenstions are found.
 Ignore
ignore
 Ignore (give no warning) if channels that don't match the naming convention are found.
 Delete
delete
 Delete all channels that don't match any of the naming conventions.
Custom Output Orders custoutputorders
 By default the output transforms will use the orders given on teh Transform page. Enabling this allows for custom orders to be used for the transform that is output. This doesn't change the transform itself, but the values of the channels will likely change since they are combined in a different order to obtain the same overall transform.
Transform Order outxord
 ⊞  See description from earlier Transform Order parameter.
 Scale Rotate Translate
srt

 Scale Translate Rotate
str

 Rotate Scale Translate
rst

 Rotate Translate Scale
rts

 Translate Scale Rotate
tsr

 Translate Rotate Scale
trs

Rotate Order outrord
 ⊞  See description from earlier Rotate Order parameter.
 Rx Ry Rz
xyz

 Rx Rz Ry
xzy

 Ry Rx Rz
yxz

 Ry Rz Rx
yzx

 Rz Rx Ry
zxy

 Rz Ry Rx
zyx

Include Order Channels includeorderchans
 Specified if the 'xord' and 'rord' channels should be output from this node. 'xord' will be output for 'Transform (Euler)' and 'Transform (Quaternion)' modes. 'rord' will be output for the 'Transform (Euler)' mode. The matrix and position modes do not include orders.
Continuous Rotations continuousrotations
 In the case the input has multiple samples, this will attempt to keep rotations of neighbouring samples continuous. Basically, it tries to avoid 360 degree jumps. 360> 361 instead of 360 > 1 (which is the same two rotations.
Use Rotation Hint usehint
 An initial rotation hint given in r[xyz] degrees to try to stay continuous against. Turning this on and using the Hint parameter below allows you to specify approximate starting values for the rotation channels produced. This allows you to change the rotation channel solution to a specific starting point (e.g. for camera output control).
Hint hint
 ⊞  Specify approximate starting values for the rotation channels produced.
 Hint
hintx

 Hint
hinty

 Hint
hintz

Parameters  Common Page
Time Slice timeslice
 Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.
Scope scope
 To determine which channels get affected, some CHOPs use a Scope string on the Common page.
Sample Rate Match srselect
 ⊞  Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.
 Resample At First Input's Rate
first
 Use rate of first input to resample others.
 Resample At Maximum Rate
max
 Resample to the highest sample rate.
 Resample At Minimum Rate
min
 Resample to the lowest sample rate.
 Error If Rates Differ
err
 Doesn't accept conflicting sample rates.
Export Method exportmethod
 ⊞  This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.
 DAT Table by Index
datindex
 Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
 DAT Table by Name
datname
 Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
 Channel Name is Path:Parameter
autoname
 The channel is the full destination of where to export to, such hasgeo1/transform1:tx
.
Export Root autoexportroot
 This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.
Export Table exporttable
 The DAT used to hold the export information when using the DAT Table Export Methods (See above).
Operator Inputs
 Input 0  One or more transform sets, as defined by the allowable formats described at the start of the article.
 Input 1  One or more transform sets, as defined by the allowable formats described at the start of the article.
TouchDesigner Build: