Transform CHOP
Summary
The Transform CHOP takes transformations in various formats, applied operations to them, and outputs them in various formats. It can be used to:
- Change the position and orientation of an object.
- Convertion transforms one format to another format.
- Convert a set of transform channels with a certain transform order into an equivalent set of channels with a different transform order.
- Change the direction, starting point and scale of motion capture data or other data being calibrated to match other reference frames.
( See also the Transform XYZ CHOP for doing transforms on XYZ positions and vectors. )
Three transform formats exists:
- Transform with Euler angles for rotation. These are defined by channels with suffixes:
tx ty tz, rx ry rz, sx sy sz
and an optional transform and rotate orderxord and rord
. - Transform with Quaternion for rotation. These are defined by channels with suffixes:
tx ty tz, qx qy qx qw, sx sy sz
and an optional transform orderxord
. - A 4x4 or 3x3 matrix. These are defined by channels with suffixes:
m00, m10, m20, m30, m01, m11... m33
. Where the notation ism[row][col]
. The matrix should be be in column-major order, that is to say, the translate portion should be inm03, m13, m23
. The 4th row and column can be omitted to use a 3x3 matrix instead. Unlike the other formats, this format can not have arbitrary missing channels. Either 9 channels for 3x3 or 16 channels for 4x4 matrices must be provided.
The first two transform formats can be specified with missing channels, in which case default values will be used. 0s for translates and rotates, 1s for scale, and (0,0,0,1) for quaternion.
Frequently the input channels come from an Object CHOP or Parameter CHOP. Examples are:
- geo1:tx geo1:ty geo1:tz geo1:rx ...
- headtx headty headtz headrx
- tx ty tz rx ... (what you would get from a Parameter CHOP)
- cam1:m00 cam1:m10 cam1:m20 .... cam1:m33
Multiple Transform Sets
Any of the above defines a transformation matrix. Multiple transform 'sets' can be specified by channels having different prefixes. Different sets using different formats can be all in the same CHOP. Formats can not be mixed within a set though. Each set will be combined with sets from the other input, and the transform on the 'Transform' page to create final transforms for each set.
If no inputs are connected to the CHOP, it will output the transform generated from the 'Transform' page.
If inputs are connected, the output will contain the same number of samples as the first input. Samples will be combined between the inputs 1:1, that is, the start/end range and the sample rate of the inputs are ignored. If the second input contains less samples than the first one, the extend conditions for that CHOP will be used to determine values for the samples coming from the 2nd CHOP that are out of range.
If multiple sets are provided, they will be matched 1st-to-1st set, 2nd-to-2nd set. If there are less sets in the second input than the first one, then it will loop over the sets. E.g if the first input as 5 sets and the second input as 2 sets, the matching will be 1st-to-1st, 2nd-to-2nd, 3rd-to-1st, 4th-to-2nd and 5th-to-1st.
Order of Operation
The inputs will be combined together first, then the result from that will be combined with the transform defined on the 'Transform' page.
The channels of a Transform CHOP are frequently exported back to objects.
Parameters - Input Page
This page defines what the incoming channels' transform order is assumed to be. Using the incoming channels and the transform order here, a matrix for the incoming channels in built. It is then multiplied by the transformation matrix defined by the Transform page and output.
Any missing translation, rotation or scale channels will default to zero (or one in the case of scale).
Custom Input Orders custinputorders
- This allows the input order, if provided, to be ignored and overridden by a custom order chosen by the following two parameters.
Transform Order inxord
- ⊞ - Changing the Transform order will change where things go much the same way as going a block and turning east gets you to a different place than turning east and then going a block. In matrix math terms, if we use the 'multiply vector on the right' (column vector) convention, a transform order of Scale, Rotate, Translate would be written as T * R * S * Position
- Scale Rotate Translate
srt
-
- Scale Translate Rotate
str
-
- Rotate Scale Translate
rst
-
- Rotate Translate Scale
rts
-
- Translate Scale Rotate
tsr
-
- Translate Rotate Scale
trs
-
Rotate Order inrord
- ⊞ - As with transform order (above), changing the order in which the rotations take place will alter the final position and orientation. A Rotation order of Rx Ry Rz would create the final rotation matrix as follows R = Rz * Ry * Rx
- Rx Ry Rz
xyz
-
- Rx Rz Ry
xzy
-
- Ry Rx Rz
yxz
-
- Ry Rz Rx
yzx
-
- Rz Rx Ry
zxy
-
- Rz Ry Rx
zyx
-
Input 0 Pre Operation input0preop
- ⊞ - Operation(s) to apply on the transforms on Input 0, before they are combined with other transforms.
- None
none
- No operation is applied.
- Invert
invert
- Invert the transform.
- Transpose
transpose
- Transpose the transform. This only has an effect for matrix format transforms.
- Invert Transpose
inverttranspose
- Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.
Input 1 Pre Operation input1preop
- ⊞ - Operation(s) to apply on the transforms on Input 1, before they are combined with other transforms.
- None
none
- No operation is applied.
- Invert
invert
- Invert the transform.
- Transpose
transpose
- Transpose the transform. This only has an effect for matrix format transforms.
- Invert Transpose
inverttranspose
- Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.
Input Operation inputoperation
- ⊞ - The operation that should be applied between transforms coming from Input 0 and Input 1. Refer to the main description of this node for an explanation of how multiple samples and/or transform sets are combined between the two inputs.
- Input 0, then Input 1
input0input1
- The operation will beinput1 * input0
. It it ordered this way since ultimately the transform is applied to a position/vector in the form input1 * input0 * Position, so the input0 operation is done first.
- Input 1, then Input 0
input1input0
- The operation will beinput1 * input0
.
- Quaternion Lerp
quatlerp
-
- Quaternion Slerp
quatslerp
-
Input Weight inputweight
- Specify the Blend weight for the above 'Input Operation'
Parameters - Transform Page
This page defines an additional transform that can be combined with the transform created by combining the inputs, if any. If the node has no inputs connected then the transform generated from this page will be what is output from this node.
Transform Order xord
- ⊞ - See description from earlier Transform Order parameter.
- Scale Rotate Translate
srt
-
- Scale Translate Rotate
str
-
- Rotate Scale Translate
rst
-
- Rotate Translate Scale
rts
-
- Translate Scale Rotate
tsr
-
- Translate Rotate Scale
trs
-
Rotate Order rord
- ⊞ - See description from earlier Rotate Order parameter.
- Rx Ry Rz
xyz
-
- Rx Rz Ry
xzy
-
- Ry Rx Rz
yxz
-
- Ry Rz Rx
yzx
-
- Rz Rx Ry
zxy
-
- Rz Ry Rx
zyx
-
Translate t
- ⊞ - XYZ translation values.
- X
tx
-
- Y
ty
-
- Z
tz
-
Rotate r
- ⊞ - XYZ rotation, in degrees.
- X
rx
-
- Y
ry
-
- Z
rz
-
Scale s
- ⊞ - XYZ scale to shrink or enlarge the transform.
- X
sx
-
- Y
sy
-
- Z
sz
-
Pivot p
- ⊞ - XYZ pivot to apply the above operations around.
- X
px
-
- Y
py
-
- Z
pz
-
Xform Matrix/CHOP/DAT xformmatrixop
-
Multiply Order multiplyorder
- ⊞ - Controls how the input transform(s) are combined with the transform specified on this page. The below two descriptions use a multiply "vector on the right" convention (column vectors).
- Input, then Transform Page
inputxformpage
- The transforms will be combined asTransform Page * Input
.
- Transform Page, then Input
xformpageinput
- The transforms will be combined asInput * Transform Page
.
Look At lookat
- Allows you to generate your transform channels by specifying an object you would like to Look At, or point to. The generated transform channels will be such that when you transform an object using it, it will make the object face your intended Look At Object. This is useful if, for instance, you want a camera to follow another object's movements. The Look At parameter points the object in question at the other object's origin.
Tip: To designate a centre of interest for the camera that doesn't appear in your scene, create a Null object and disable its display flag. Then Parent the Camera to the newly created Null object, and tell the camera to look at this object using the Look At parameter. You can direct the attention of the camera by moving the Null object with the Select state. If you want to see both the camera and the Null object, enable the Null object's display flag, and use the Select state in an additional Viewport by clicking one of the icons in the top-right corner of the TouchDesigner window.
Up Vector upvector
- ⊞ - When orienting an object, the Up Vector is used to determine where the positive Y axis points.
- Up Vector
upvectorx
-
- Up Vector
upvectory
-
- Up Vector
upvectorz
-
Forward Direction forwarddir
- ⊞ - Sets which axis and direction is considered the forward direction.
- +X
posx
-
- -X
negx
-
- +Y
posy
-
- -Y
negy
-
- +Z
posz
-
- -Z
negz
-
Pre Operation preop
- ⊞ - Operation(s) to apply on the transform generated by Transform/Rotate/Scale/Pivot parameters, before it is combined with other transforms. Done before combining with the Xform Matrix and Look At.
- None
none
- No operation.
- Invert
invert
- Invert the transform.
Operation operation
- ⊞ - Controls how the input transform(s) are combined with the transform specified on this page. The below two descriptions use a multiply "vector on the right" convention (column vectors).
- Input, then Transform Page
inputxformpage
-
- Transform Page, then Input
xformpageinput
-
- Quaternion Lerp
quatlerp
-
- Quaternion Slerp
quatslerp
-
Weight weight
- Specify the Blend weight for the above 'Operation'
Parameters - Output Page
This page controls what information is output from the node.
Post Operation postop
- ⊞ - Optionally applied one last operation to the final generated transform before it is output.
- None
none
- No operation.
- Invert
invert
- Invert the transform.
- Transpose
transpose
- Transpose the transform. This only has an effect for matrix format transforms.
- Invert Transpose
inverttranspose
- Invert and Transpose the transform. The transpose will only be done if the input is a matrix format transform.
Output output
- ⊞ - Specify the format the transform will be output in.
- Transform (Euler)
transform
- The standard Translate, Rotate and Scale channels. t[xyz], r[xyz], s[xyz]. Will also include xord and rord channels for Transform and Rotate Order, unless 'Include Order Channels' is turned off.
- Transform (Quaternion)
transformquat
- Translate, Quaternion (for rotation) and Scale channels. t[xyz], q[xyzw], s[xyz]. Will also include xord channel for Transform Order, unless 'Include Order Channels' is turned off.
- 4x4 Matrix
mat
- 16 channels for a 4x4 matrix. The channels will be output in column-by-column order. That is, with the last 4 channels being the 'translate' portion of the matrix.
- 3x3 Matrix
mat3
- 9 channels for a 3x3 matrix. This includes the rotation and the scale, but not the translation.
- Position
position
- The final position of the transform in space. This doesn't include any orientation information.
Determinant determ
- When outputting a matrix, it's determinant can also be output by enabling this parameter.
Un-matched Channels unmatchedchans
- ⊞ - Controls how channels that don't match the naming convention for the various transform format are treated.
- Warn
warn
- Give a warning if transform channels that don't match any of the naming convenstions are found.
- Ignore
ignore
- Ignore (give no warning) if channels that don't match the naming convention are found.
- Delete
delete
- Delete all channels that don't match any of the naming conventions.
Custom Output Orders custoutputorders
- By default the output transforms will use the orders given on teh Transform page. Enabling this allows for custom orders to be used for the transform that is output. This doesn't change the transform itself, but the values of the channels will likely change since they are combined in a different order to obtain the same overall transform.
Transform Order outxord
- ⊞ - See description from earlier Transform Order parameter.
- Scale Rotate Translate
srt
-
- Scale Translate Rotate
str
-
- Rotate Scale Translate
rst
-
- Rotate Translate Scale
rts
-
- Translate Scale Rotate
tsr
-
- Translate Rotate Scale
trs
-
Rotate Order outrord
- ⊞ - See description from earlier Rotate Order parameter.
- Rx Ry Rz
xyz
-
- Rx Rz Ry
xzy
-
- Ry Rx Rz
yxz
-
- Ry Rz Rx
yzx
-
- Rz Rx Ry
zxy
-
- Rz Ry Rx
zyx
-
Include Order Channels includeorderchans
- Specified if the 'xord' and 'rord' channels should be output from this node. 'xord' will be output for 'Transform (Euler)' and 'Transform (Quaternion)' modes. 'rord' will be output for the 'Transform (Euler)' mode. The matrix and position modes do not include orders.
Continuous Rotations continuousrotations
- In the case the input has multiple samples, this will attempt to keep rotations of neighbouring samples continuous. Basically, it tries to avoid 360 degree jumps. 360-> 361 instead of 360 -> 1 (which is the same two rotations.
Use Rotation Hint usehint
- An initial rotation hint given in r[xyz] degrees to try to stay continuous against. Turning this on and using the Hint parameter below allows you to specify approximate starting values for the rotation channels produced. This allows you to change the rotation channel solution to a specific starting point (e.g. for camera output control).
Hint hint
- ⊞ - Specify approximate starting values for the rotation channels produced.
- Hint
hintx
-
- Hint
hinty
-
- Hint
hintz
-
Parameters - Common Page
Time Slice timeslice
- Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.
Scope scope
- To determine which channels get affected, some CHOPs use a Scope string on the Common page. See Pattern Matching.
Sample Rate Match srselect
- ⊞ - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.
- Resample At First Input's Rate
first
- Use rate of first input to resample others.
- Resample At Maximum Rate
max
- Resample to the highest sample rate.
- Resample At Minimum Rate
min
- Resample to the lowest sample rate.
- Error If Rates Differ
err
- Doesn't accept conflicting sample rates.
Export Method exportmethod
- ⊞ - This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.
- DAT Table by Index
datindex
- Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
- DAT Table by Name
datname
- Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
- Channel Name is Path:Parameter
autoname
- The channel is the full destination of where to export to, such hasgeo1/transform1:tx
.
Export Root autoexportroot
- This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.
Export Table exporttable
- The DAT used to hold the export information when using the DAT Table Export Methods (See above).
Operator Inputs
- Input 0: - One or more transform sets, as defined by the allowable formats described at the start of the article.
- Input 1: - One or more transform sets, as defined by the allowable formats described at the start of the article.
Info CHOP Channels
Extra Information for the Transform CHOP can be accessed via an Info CHOP.
Common CHOP Info Channels
- start - Start of the CHOP interval in samples.
- length - Number of samples in the CHOP.
- sample_rate - The samplerate of the channels in frames per second.
- num_channels - Number of channels in the CHOP.
- time_slice - 1 if CHOP is Time Slice enabled, 0 otherwise.
- export_sernum - A count of how often the export connections have been updated.
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
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