Rectangle TOP
Summary
The Rectangle TOP can be used to generate Rectangles with rounded corners.
The shapes can be customized with different sizes, rotation and positioning. An optional border can be added to the shape. Background, border and fill colors can all be set independently. Anti-aliasing can be turned on or off.
Parameters - Rectangle Page
Size
size
- ⊞ - Width and Height of the rectangle to draw.
- X
sizex
-
- Y
sizey
-
Size Unit
sizeunit
- Select the units for this parameter from Pixels, Fraction (0-1), Fraction Aspect (0-1 considering aspect ratio).
Rotate
rotate
- Rotates the shape by the specified number of degrees.
Center
center
- ⊞ - Coordinates of the center of the shape. (0,0) corresponds to a perfectly centered shape.
- X
centerx
-
- Y
centery
-
Center Unit
centerunit
- Select the units for this parameter from Pixels, Fraction (0-1), Fraction Aspect (0-1 considering aspect ratio).
Justify Horizontal
justifyh
- ⊞ - Specify the horizontal alignment of the rectangle.
- Left
left
- The rectangle is aligned to the left side.
- Center
center
- The rectangle is centered.
- Right
right
- The rectangle is aligned to the right side.
Justify Vertical
justifyv
- ⊞ - Specify the vertical alignment of the rectangle.
- Bottom
bottom
- The rectangle is aligned to the bottom.
- Center
center
- The rectangle is centered.
- Top
top
- The rectangle is aligned to the top.
Fill Color
fillcolor
- ⊞ - Color to use for the fill of the shape.
- Red
fillcolorr
-
- Green
fillcolorg
-
- Blue
fillcolorb
-
Fill Alpha
fillalpha
- Alpha of the fill color.
Border Color
border
- ⊞ - Color to use for the border of the shape.
- Red
borderr
-
- Green
borderg
-
- Blue
borderb
-
Border Alpha
borderalpha
- Alpha of the border color.
Background Color
bgcolor
- ⊞ - Color to use for the background.
- Red
bgcolorr
-
- Green
bgcolorg
-
- Blue
bgcolorb
-
Background Alpha
bgalpha
- Alpha of the background color.
Multiply RGB by Alpha
multrgbbyalpha
- Multiplies the RGB values by the Alpha values
Border Width
borderwidth
- Width of the border to draw on the shape.
Border Width Unit
borderwidthunit
- Select the units for this parameter from Pixels, Fraction (0-1), Fraction Aspect (0-1 considering aspect ratio).
Border Offset
borderoffset
- Value from 0 to 1 indicating the fraction of the border that extends beyond the radius of the shape. Effectively sets the radius to radius + borderoffset*borderwidth
.
Corner Radius
cornerradius
- Specifies the radius to be used for rounding the corners of the rectangle.
Corner Radius Unit
cornerradiusunit
- Select the units for this parameter from Pixels, Fraction (0-1), Fraction Aspect (0-1 considering aspect ratio).
Anti-Alias
antialias
- When on, the shape will be anti-aliased.
Softness
softness
- Specifies the amount that the background color should be blended into the shape.
Softness Unit
softnessunit
- Select the units for this parameter from Pixels, Fraction (0-1), Fraction Aspect (0-1 considering aspect ratio).
Parameters - Output Page
Comp Over Input
compoverinput
- Turning this On will composite the input with the image.
Operation
operand
- ⊞ - Choose which composite operation is performed from this menu. Search the web for 'blend modes' for more detailed information on the effects of each type.
- Add
add
- input1.rgba + input2.rgba
- Atop
atop
- (input1.rgba * input2.a) + (input2.rgba * (1.0 - input1.a))
- Average
average
- (input1.rgba + input2.rgba)/2
- Brightest
brightest
-
- Burn Color
burncolor
-
- Burn Linear
burnlinear
-
- Chroma Difference
chromadifference
-
- Color
color
-
- Darker Color
darkercolor
-
- Difference
difference
- absoluteValue(input1.rgb - input2.rgb). Alpha always equals 1.0
- Dimmest
dimmest
-
- Divide
divide
- input1.rgba / input2.rgba
- Dodge
dodge
-
- Exclude
exclude
-
- Freeze
freeze
-
- Glow
glow
-
- Hard Light
hardlight
-
- Hard Mix
hardmix
-
- Heat
heat
-
- Hue
hue
-
- Inside
inside
- input1.rgba * clamp(input2.a, 0.0, 1.0)
- Inside Luminance
insideluminance
-
- Inverse
inverse
-
- Lighter Color
lightercolor
-
- Luminance Difference
luminancedifference
-
- Maximum
maximum
- max(input1.r, input2.r), max(input1.g, input2.g), max(input1.b, input2.b), max(input1.a, input2.a)
- Minimum
minimum
- min(input1.r, input2.r), min(input1.g, input2.g), min(input1.b, input2.b), min(input1.a, input2.a)
- Multiply
multiply
-
- Negate
negate
-
- Outside
outside
- input1.rgba * (1.0 - input2.a)
- Outside Luminance
outsideluminance
-
- Over
over
- (input2.rgba * (1.0 - input1.a)) + input1.rgba
- Overlay
overlay
-
- Pinlight
pinlight
-
- Reflect
reflect
-
- Screen
screen
- 1.0 - ((1.0 - input1.rgba) * (1.0 - input2.rgba))
- Soft Light
softlight
-
- Linear Light
linearlight
-
- Stencil Luminance
stencilluminance
-
- Subtract
subtract
- input1.rgba - input2.rgba
- Subtractive
subtractive
-
- Under
under
- (input1.rgba * (1.0 - input2.a)) + input2.rgba
- Vivid Light
vividlight
-
- Xor
xor
- (input1.rgba * (1.0 - input2.a)) + (input2.rgba * (1.0 - input1.a))
- Y Film
yfilm
-
- Z Film
zfilm
-
Swap Order
swaporder
- Swaps the order of the composite with the input.
Parameters - Common Page
Output Resolution
outputresolution
- ⊞ - quickly change the resolution of the TOP's data.
- Use Input
useinput
- Uses the input's resolution.
- Eighth
eighth
- Multiply the input's resolution by that amount.
- Quarter
quarter
- Multiply the input's resolution by that amount.
- Half
half
- Multiply the input's resolution by that amount.
- 2X
2x
- Multiply the input's resolution by that amount.
- 4X
4x
- Multiply the input's resolution by that amount.
- 8X
8x
- Multiply the input's resolution by that amount.
- Fit Resolution
fit
- Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same.
- Limit Resolution
limit
- Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same.
- Custom Resolution
custom
- Directly control the width and height.
Resolution
resolution
- ⊞ - Enabled only when the Resolution parameter is set to Custom Resolution. Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.
- W
resolutionw
-
- H
resolutionh
-
Use Global Res Multiplier
resmult
- Uses the Global Resolution Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Resolution Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this TOP is affected by the global multiplier.
Output Aspect
outputaspect
- ⊞ - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)
- Use Input
useinput
- Uses the input's aspect ratio.
- Resolution
resolution
- Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square.
- Custom Aspect
custom
- Lets you explicitly define a custom aspect ratio in the Aspect parameter below.
Aspect
aspect
- ⊞ - Use when Output Aspect parameter is set to Custom Aspect.
- Aspect1
aspect1
-
- Aspect2
aspect2
-
Input Smoothness
inputfiltertype
- ⊞ - This controls pixel filtering on the input image of the TOP.
- Nearest Pixel
nearest
- Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native Resolution.
- Interpolate Pixels
linear
- Uses linear filtering between pixels. This is how you get TOP images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native Resolution.
- Mipmap Pixels
mipmap
- Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.
Fill Viewer
fillmode
- ⊞ - Determine how the TOP image is displayed in the viewer.
NOTE:To get an understanding of how TOPs work with images, you will want to set this to Native Resolution as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.
- Use Input
useinput
- Uses the same Fill Viewer settings as it's input.
- Fill
fill
- Stretches the image to fit the edges of the viewer.
- Fit Horizontal
width
- Stretches image to fit viewer horizontally.
- Fit Vertical
height
- Stretches image to fit viewer vertically.
- Fit Best
best
- Stretches or squashes image so no part of image is cropped.
- Fit Outside
outside
- Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer.
- Native Resolution
nativeres
- Displays the native resolution of the image in the viewer.
Viewer Smoothness
filtertype
- ⊞ - This controls pixel filtering in the viewers.
- Nearest Pixel
nearest
- Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native Resolution.
- Interpolate Pixels
linear
- Uses linear filtering between pixels. Use this to get TOP images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native Resolution.
- Mipmap Pixels
mipmap
- Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).
Passes
npasses
- Duplicates the operation of the TOP the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected TOP's image.
Channel Mask
chanmask
- Allows you to choose which channels (R, G, B, or A) the TOP will operate on. All channels are selected by default.
Pixel Format
format
- ⊞ - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.
- Use Input
useinput
- Uses the input's pixel format.
- 8-bit fixed (RGBA)
rgba8fixed
- Uses 8-bit integer values for each channel.
- sRGB 8-bit fixed (RGBA)
srgba8fixed
- Uses 8-bit integer values for each channel and stores color in sRGB colorspace. Note that this does not apply an sRGB curve to the pixel values, it only stores them using an sRGB curve. This means more data is used for the darker values and less for the brighter values. When the values are read downstream they will be converted back to linear. For more information refer to sRGB.
- 16-bit float (RGBA)
rgba16float
- Uses 16-bits per color channel, 64-bits per pixel.
- 32-bit float (RGBA)
rgba32float
- Uses 32-bits per color channel, 128-bits per pixels.
- 10-bit RGB, 2-bit Alpha, fixed (RGBA)
rgb10a2fixed
- Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel.
- 16-bit fixed (RGBA)
rgba16fixed
- Uses 16-bits per color channel, 64-bits total per pixel.
- 11-bit float (RGB), Positive Values Only
rgba11float
- A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue Channel, 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite).
- 16-bit float (RGB)
rgb16float
-
- 32-bit float (RGB)
rgb32float
-
- 8-bit fixed (Mono)
mono8fixed
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel.
- 16-bit fixed (Mono)
mono16fixed
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
- 16-bit float (Mono)
mono16float
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
- 32-bit float (Mono)
mono32float
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel.
- 8-bit fixed (RG)
rg8fixed
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel.
- 16-bit fixed (RG)
rg16fixed
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
- 16-bit float (RG)
rg16float
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
- 32-bit float (RG)
rg32float
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel.
- 8-bit fixed (A)
a8fixed
- An Alpha only format that has 8-bits per channel, 8-bits per pixel.
- 16-bit fixed (A)
a16fixed
- An Alpha only format that has 16-bits per channel, 16-bits per pixel.
- 16-bit float (A)
a16float
- An Alpha only format that has 16-bits per channel, 16-bits per pixel.
- 32-bit float (A)
a32float
- An Alpha only format that has 32-bits per channel, 32-bits per pixel.
- 8-bit fixed (Mono+Alpha)
monoalpha8fixed
- A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel.
- 16-bit fixed (Mono+Alpha)
monoalpha16fixed
- A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
- 16-bit float (Mono+Alpha)
monoalpha16float
- A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
- 32-bit float (Mono+Alpha)
monoalpha32float
- A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.
Operator Inputs
- Input 0: Composite Input - Control the Composite operation via the parameters on the Output Page of this operator.
Info CHOP Channels
Extra Information for the Rectangle TOP can be accessed via an Info CHOP.
Common TOP Info Channels
- resx - Horizontal resolution of the TOP in pixels.
- resy - Vertical resolution of the TOP in pixels.
- aspectx - Horizontal aspect of the TOP.
- aspecty - Vertical aspect of the TOP.
- depth - Depth of 2D or 3D array if this TOP contains a 2D or 3D texture array.
- gpu_memory_used - Total amount of texture memory used by this TOP.
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
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