The Rectangle SOP creates a 4-sided polygon. It is a planar surface. The rectangle can be explicitly sized, or sized from other sources such as at the camera's view frustum, or the bounding box of a SOP connected to this node's input.
Parameters - Page
orient - ⊞ - Picks the major plane the rectangle's y-axis orients itself with. Set it to camera if it is to point towards a camera.
- XY plane
- YZ plane
- ZX plane
- Fill Camera View
camera - Specifies which camera to use if Orientation is set to camera.
modifybounds - If a SOP is connected to the node's input, then the rectangle will be sized based on the bounding box of that SOP. Enabling Modify Bounds allows the resulting rectangle to be further modified by scaling it's size or moving it's center.
size - ⊞ - Adjusts the size of the rectangle in X and Y. If the size of the rectangle is being chosen from a Camera, or from a connected input SOP, then this parameter behaves as a scale. Otherwise it will set the size of the rectangle for all other modes.
t - ⊞ - These X, Y, and Z Values determine where the center of the Rectangle is located. If the position of the rectangle is being chosen from a Camera, or from a connected input SOP, then this parameter behaves as an offset. Otherwise it will set the center of the rectangle for all other modes.
camz - Used when using 'Fill Camera View'. Camera Z is an arbitrary distance you specify from the camera. It will move the rectangle so it is this many units away from the camera, then scale the rectangle so it fills the viewer.
texture - ⊞ - Texture addes (0,1) coordinates to the vertices when set to Face. Creates a rectangle without uv attributes when set to Off.
normals - Create a normal (N) attribute for this geometry.
- Input 0 -