Ramp TOP
Summary
The Ramp TOP allows you to interactively create vertical, horizontal, radial, and circular ramps. Using the ramp bar and the color picker, you can add as many color tabs to the ramp as you like, each with its own color and alpha values. Click on a color tab to select it and change its color. Click elsewhere on the ramp bar to add another color keyframe. Drag a color tab off the ramp bar to delete it.
The data for each color keyframe in the ramp is held in the DAT specified by the DAT parameter. Each row in this DAT (in Table Format) represents a color keyframe entry in the ramp. The first column is the color keyframe's position on the ramp, the range is 0-1. The next 4 columns are the RGBA value for the color keyframe at that position. The DAT can be edited directly and the ramp will update in real-time.
Parameters - Ramp Page
DAT dat
- Specifies the DAT which defines the entries in the ramp.
color
- ⊞ - The color and alpha of each ramp keyframe can be set here. Select between an HSV or RGB colorpicker, or click the "+" button to open a color dialog box with predefined colors.
color1
-
color2
-
color3
-
color4
-
Type type
- ⊞ - The type of ramp, choose between vertical, horizontal, radial, and circular.
- Vertical
vertical
-
- Horizontal
horizontal
-
- Radial
radial
-
- Circular
circular
-
Position position
- ⊞ - Sets the center point for radial and circular ramps.
position1
-
position2
-
Phase phase
- Offsets the beginning of the ramp.
Period period
- Adjusts the length of the ramp, similar to a UV scaling.
Extend Left extendleft
- ⊞ - Sets the extend (or repeat) conditions of the ramp beyond the defined range. This parameter determines what happens at the edges of the ramp.
- Hold
hold
- The pixel values past the left/right edges of the ramp continue to extend past that edge.
- Black
blockclamptoblack
- The pixel values past the left/right edges of the ramp are black (RGBA = 0,0,0,1).
- Zero
zero
- The pixel values past the left/right edges of the ramp are zero (RGBA = 0,0,0,0).
- Repeat
repeat
- The image is repeated past the left/right edges of the ramp.
- Mirror
mirror
- The image is mirrored past the left/right edges of the ramp.
Extend Right extendright
- ⊞ - Sets the extend (or repeat) conditions of the ramp beyond the defined range. This parameter determines what happens at the edges of the ramp.
- Same as Left
sameasleft
-
- Hold
hold
- The pixel values past the left/right edges of the ramp continue to extend past that edge.
- Black
black
- The pixel values past the left/right edges of the ramp are black (RGBA = 0,0,0,1).
- Zero
zero
- The pixel values past the left/right edges of the ramp are zero (RGBA = 0,0,0,0).
- Repeat
repeat
- The image is repeated past the left/right edges of the ramp.
- Mirror
mirror
- The image is mirrored past the left/right edges of the ramp.
Interpolate Notches interp
- ⊞ - Change type of interpolation between the color keyframes in the ramp.
- Step
step
- No interpolation, ramp steps from value to value.
- Linear
linear
- Linear interpolation between keyframes.
- Ease-in, Ease-out
easeineaseout
- Ease in/out interpolation between keyframes.
- Hermite
hermite
- Hermite interpolation between keyframes.
Curve Tension tension
- Only enabled when using Hermite interpolation. Adjusts the tension bias of the Hermite curve used for interpolation.
Anti-Alias antialias
- Sets level of anti-aliasing for Radial and Circular type ramps.
Fit Aspect fitaspect
- ⊞ - Adjusts the fit of Radial and Circular type ramps based on aspect ratio.
- Fill
fill
-
- Fit Horizontal
fithorz
-
- Fit Vertical
fitvert
-
- Fit Best
fitbest
-
Dither dither
- Dithers the ramp to help deal with banding and other artifacts created by precision limitations.
Multiply RGB by Alpha multrgbbyalpha
- Premultiplies the image.
Parameters - Output Page
Comp Over Input compoverinput
- Turning this On will composite the input with the image.
Operation operand
- ⊞ - Choose which composite operation is performed from this menu. Search the web for 'blend modes' for more detailed information on the effects of each type.
- Add
add
- input1.rgba + input2.rgba
- Atop
atop
- (input1.rgba * input2.a) + (input2.rgba * (1.0 - input1.a))
- Average
average
- (input1.rgba + input2.rgba)/2
- Brightest
brightest
-
- Burn Color
burncolor
-
- Burn Linear
burnlinear
-
- Chroma Difference
chromadifference
-
- Color
color
-
- Darker Color
darkercolor
-
- Difference
difference
- absoluteValue(input1.rgb - input2.rgb). Alpha always equals 1.0
- Dimmest
dimmest
-
- Divide
divide
- input1.rgba / input2.rgba
- Dodge
dodge
-
- Exclude
exclude
-
- Freeze
freeze
-
- Glow
glow
-
- Hard Light
hardlight
-
- Hard Mix
hardmix
-
- Heat
heat
-
- Hue
hue
-
- Inside
inside
- input1.rgba * clamp(input2.a, 0.0, 1.0)
- Inside Luminance
insideluminance
-
- Inverse
inverse
-
- Lighter Color
lightercolor
-
- Luminance Difference
luminancedifference
-
- Maximum
maximum
- max(input1.r, input2.r), max(input1.g, input2.g), max(input1.b, input2.b), max(input1.a, input2.a)
- Minimum
minimum
- min(input1.r, input2.r), min(input1.g, input2.g), min(input1.b, input2.b), min(input1.a, input2.a)
- Multiply
multiply
-
- Negate
negate
-
- Outside
outside
- input1.rgba * (1.0 - input2.a)
- Outside Luminance
outsideluminance
-
- Over
over
- (input2.rgba * (1.0 - input1.a)) + input1.rgba
- Overlay
overlay
-
- Pinlight
pinlight
-
- Reflect
reflect
-
- Screen
screen
- 1.0 - ((1.0 - input1.rgba) * (1.0 - input2.rgba))
- Soft Light
softlight
-
- Linear Light
linearlight
-
- Stencil Luminance
stencilluminance
-
- Subtract
subtract
- input1.rgba - input2.rgba
- Subtractive
subtractive
-
- Under
under
- (input1.rgba * (1.0 - input2.a)) + input2.rgba
- Vivid Light
vividlight
-
- Xor
xor
- (input1.rgba * (1.0 - input2.a)) + (input2.rgba * (1.0 - input1.a))
- Y Film
yfilm
-
- Z Film
zfilm
-
Swap Order swaporder
- Swaps the order of the composite with the input.
Parameters - Common Page
Output Resolution outputresolution
- ⊞ - quickly change the resolution of the TOP's data.
- Use Input
useinput
- Uses the input's resolution.
- Eighth
eighth
- Multiply the input's resolution by that amount.
- Quarter
quarter
- Multiply the input's resolution by that amount.
- Half
half
- Multiply the input's resolution by that amount.
- 2X
2x
- Multiply the input's resolution by that amount.
- 4X
4x
- Multiply the input's resolution by that amount.
- 8X
8x
- Multiply the input's resolution by that amount.
- Fit Resolution
fit
- Grow or shrink the input resolution to fit this resolution, while keeping the aspect ratio the same.
- Limit Resolution
limit
- Limit the input resolution to be not larger than this resolution, while keeping the aspect ratio the same.
- Custom Resolution
custom
- Directly control the width and height.
Resolution resolution
- ⊞ - Enabled only when the Resolution parameter is set to Custom Resolution. Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.
- W
resolutionw
-
- H
resolutionh
-
Resolution Menu resmenu
- A drop-down menu with some commonly used resolutions.
Use Global Res Multiplier resmult
- Uses the Global Resolution Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global Resolution Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this TOP is affected by the global multiplier.
Output Aspect outputaspect
- ⊞ - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)
- Use Input
useinput
- Uses the input's aspect ratio.
- Resolution
resolution
- Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square.
- Custom Aspect
custom
- Lets you explicitly define a custom aspect ratio in the Aspect parameter below.
Aspect aspect
- ⊞ - Use when Output Aspect parameter is set to Custom Aspect.
- Aspect1
aspect1
-
- Aspect2
aspect2
-
Aspect Menu armenu
- A drop-down menu with some commonly used aspect ratios.
Input Smoothness inputfiltertype
- ⊞ - This controls pixel filtering on the input image of the TOP.
- Nearest Pixel
nearest
- Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native Resolution.
- Interpolate Pixels
linear
- Uses linear filtering between pixels. This is how you get TOP images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native Resolution.
- Mipmap Pixels
mipmap
- Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.
Fill Viewer fillmode
- ⊞ - Determine how the TOP image is displayed in the viewer.
NOTE:To get an understanding of how TOPs work with images, you will want to set this to Native Resolution as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.
- Use Input
useinput
- Uses the same Fill Viewer settings as it's input.
- Fill
fill
- Stretches the image to fit the edges of the viewer.
- Fit Horizontal
width
- Stretches image to fit viewer horizontally.
- Fit Vertical
height
- Stretches image to fit viewer vertically.
- Fit Best
best
- Stretches or squashes image so no part of image is cropped.
- Fit Outside
outside
- Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer.
- Native Resolution
nativeres
- Displays the native resolution of the image in the viewer.
Viewer Smoothness filtertype
- ⊞ - This controls pixel filtering in the viewers.
- Nearest Pixel
nearest
- Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native Resolution.
- Interpolate Pixels
linear
- Uses linear filtering between pixels. Use this to get TOP images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native Resolution.
- Mipmap Pixels
mipmap
- Uses mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail. When the input is 32-bit float format, only nearest filtering will be used (regardless of what is selected).
Passes npasses
- Duplicates the operation of the TOP the specified number of times. For every pass after the first it takes the result of the previous pass and replaces the node's first input with the result of the previous pass. One exception to this is the GLSL TOP when using compute shaders, where the input will continue to be the connected TOP's image.
Channel Mask chanmask
- Allows you to choose which channels (R, G, B, or A) the TOP will operate on. All channels are selected by default.
Pixel Format format
- ⊞ - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.
- Use Input
useinput
- Uses the input's pixel format.
- 8-bit fixed (RGBA)
rgba8fixed
- Uses 8-bit integer values for each channel.
- sRGB 8-bit fixed (RGBA)
srgba8fixed
- Uses 8-bit integer values for each channel and stores color in sRGB colorspace. Note that this does not apply an sRGB curve to the pixel values, it only stores them using an sRGB curve. This means more data is used for the darker values and less for the brighter values. When the values are read downstream they will be converted back to linear. For more information refer to sRGB.
- 16-bit float (RGBA)
rgba16float
- Uses 16-bits per color channel, 64-bits per pixel.
- 32-bit float (RGBA)
rgba32float
- Uses 32-bits per color channel, 128-bits per pixels.
- 10-bit RGB, 2-bit Alpha, fixed (RGBA)
rgb10a2fixed
- Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel.
- 16-bit fixed (RGBA)
rgba16fixed
- Uses 16-bits per color channel, 64-bits total per pixel.
- 11-bit float (RGB), Positive Values Only
rgba11float
- A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue Channel, 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite).
- 16-bit float (RGB)
rgb16float
-
- 32-bit float (RGB)
rgb32float
-
- 8-bit fixed (Mono)
mono8fixed
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel.
- 16-bit fixed (Mono)
mono16fixed
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
- 16-bit float (Mono)
mono16float
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
- 32-bit float (Mono)
mono32float
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel.
- 8-bit fixed (RG)
rg8fixed
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel.
- 16-bit fixed (RG)
rg16fixed
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
- 16-bit float (RG)
rg16float
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
- 32-bit float (RG)
rg32float
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel.
- 8-bit fixed (A)
a8fixed
- An Alpha only format that has 8-bits per channel, 8-bits per pixel.
- 16-bit fixed (A)
a16fixed
- An Alpha only format that has 16-bits per channel, 16-bits per pixel.
- 16-bit float (A)
a16float
- An Alpha only format that has 16-bits per channel, 16-bits per pixel.
- 32-bit float (A)
a32float
- An Alpha only format that has 32-bits per channel, 32-bits per pixel.
- 8-bit fixed (Mono+Alpha)
monoalpha8fixed
- A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel.
- 16-bit fixed (Mono+Alpha)
monoalpha16fixed
- A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
- 16-bit float (Mono+Alpha)
monoalpha16float
- A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
- 32-bit float (Mono+Alpha)
monoalpha32float
- A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.
Operator Inputs
- Input 0: Composite Input - Control the Composite operation via the parameters on the Output Page of this operator.
Info CHOP Channels
Extra Information for the Ramp TOP can be accessed via an Info CHOP.
Common TOP Info Channels
- resx - Horizontal resolution of the TOP in pixels.
- resy - Vertical resolution of the TOP in pixels.
- aspectx - Horizontal aspect of the TOP.
- aspecty - Vertical aspect of the TOP.
- depth - Depth of 2D or 3D array if this TOP contains a 2D or 3D texture array.
- gpu_memory_used - Total amount of texture memory used by this TOP.
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
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