The Rails SOP generates surfaces by stretching cross-sections between two rails. This is similar to the Sweep SOP, but it gives more control over the orientation and scaling of the cross-sections. The first SOP input is the cross-section which will be replicated, and is typically placed in the XY plane. The second input SOP source is the rails along which the cross-section is replicated.
Parameters - Page
xsectgrp - You can use a subset of primitives from the Cross-section input by specifying a group here. Accepts patterns, as described in Pattern Matching.
railgrp - You can use a subset of primitives from the Rails input by specifying a group here. Accepts patterns, as described in Pattern Matching.
cycle - ⊞ - Select how the cross=section is applied along the rails.
- All Primitives at Each Point
all- Places all the primitives from the Cross-section input at each point on the backbone.
- One Primitive at a Time
each- Similar to the above, except the transformation is applied to individual primitives rather than to the whole.
- Cycle Primitives
cycle- This cycles through incoming primitives when placing them on a backbone. i.e. Start with 0 at vertex 0, primitive 1 at vertex 1, etc.
Sweep along Pairs of Rails
pairs - Sweeps along rail 1 & 2, 3 & 4, 5 & 6 etc. instead of 1 & 2, 2 & 3, 3 & 4 etc.
Sweep along First and Last Rail
firstl - Connects the cross-section between the first and last rails.
Stretch to Rails
stretch - Stretches the cross-section geometry to the rail geometry.
usevtx - Specifies two vertices of the cross section polygon to be placed on rail1 and rail2 respectively. Very useful, for instance, to keep the first vertex on rail1 and the seventh vertex on rail2.
vertex - ⊞ - The vertices at which the cross-section is connected to the rails.
scale - Global scaling of the cross-sections.
roll - Non-cumulative rotation of the cross sections around the backbone. All cross sections get the same rotation.
noflip - Option to correct the flipping when no direction vector is used and the two rails happen to cross each other causing the normal to flip upside down.
usedir - Uses the direction vector specified in the X, Y and Z coordinates. Otherwise it will use the normals of the geometry.
dir - ⊞ - The direction vector to use.
Create Output Groups
newg - Selecting this option enables the creation of groups. A group is created for each backbone that is incoming. This allows for easy skinning in the Skin SOP.
railname - Specify the name of your output groups in this field. Accepts patterns, as described in Pattern Matching.
- Input 0 -
- Input 1 -