Palette:sopRender
Summary
sopRender takes a SOP input and renders it with basic lighting and an optional texture map.
It has the most common Geometry COMP transform parameters, the most common Camera COMP transform parameters, plus perspective/ortho blending and view angle controls.
The viewer is arcBall, and you can interactively place the geometry, and use the Click-n-Flick Auto-Rotate option to make it spin.
You can set a light postion and color.
You can substitute the material, for example use the Line MAT.
Normalize Geometry Size, when its value is 1, takes the default camera and geometry settings, and re-sizes the input to make it fit 80% of the width of the camera view. Then the camera and geometry parameters are applied to the camera-geometry transform. It is intended to easily deal with large or small object SOP sizes.
It is approximately what a SOP to TOP operator would behave like, but with more control over the precision of its render.
Parameters - Render Page
Help Help
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Version Version
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Perspective-Ortho Ortho
- Crossfades between a perspective camera and an ortho camera.
Perspective FOV Angle Fov
- perspective field of view angle.
Ortho Width Orthowidth
- width of ortho view.
Camera Translate Z Camtz
- camera from origin.
Click-n-flick Auto-Rotate Autorotate
- In viewer you can click, drag and let go while when mouse is still moving to make geometry auto-rotate.
Reset ArcBall Transform Reset
- The arcball transform is applied on top of the camera transform parameters. This resets the arcball to have no effect.
Normalize Geometry Size Normalize
- Normalize Geometry Size, when its value is 1, takes the default camera and geometry settings, and re-sizes the input to make it fit 80% of the width of the camera view. Then the camera and geometry parameters are applied to the camera-geometry transform.
Geo Translate T
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- Geo Translate
Tx
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- Geo Translate
Ty
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- Geo Translate
Tz
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Geo Rotate R
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- Geo Rotate
Rx
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- Geo Rotate
Ry
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- Geo Rotate
Rz
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Geo Scale Scale
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Constant Color Constant
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- Constant Color
Constantr
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- Constant Color
Constantg
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- Constant Color
Constantb
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Diffuse Color Diff
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- Diffuse Color
Diffr
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- Diffuse Color
Diffg
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- Diffuse Color
Diffb
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Light Translate Lightt
- ⊞ -
- Light Translate
Lighttx
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- Light Translate
Lightty
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- Light Translate
Lighttz
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Material Material
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Wireframe Wireframe
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Resolution Resolution
- ⊞ -
- Resolution
Resolutionw
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- Resolution
Resolutionh
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Operator Inputs
- Input 0: in1 - the SOP to render
- Input 1: in2 - a diffuse texture map to use
Operator Outputs
- Output 0 -
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