Similar to the Palette:arcBallCamera component, the arcBallGeometry can be used to interactively control a geometry's position in a scene with a fixed camera. The actual functional parts are provided packaged in a complete render setup to better illustrate its usage. You can copy the Geometry COMP arcGeo out of this component and use it in your own render scene or use this as a default interactive render setup. All parameters described here are located on the actual Geometry COMP. The geometry can be rotated (l-click), dollied (m-click) and translated (r-click).
The geometry's extension Methods can be used to save and recall transforms.
When placing the arcGeo in your own scene, make sure that the referenced Panel Component has its Mouse UV Buttons parameters for Left, Middle and Right mouse button enabled.
Parameters - Arcball Page
Reference Panel COMP
Refpanel - The Panel COMP that is used to control the interaction.
Reset - Resets the geometry to the default position.
Transmult - Increases the translation steps when right-clicking onto the referenced Panel COMP.
Dolmult - Increases the dolly steps when right-clicking onto the referenced Panel COMP.
Rotmult - Increases the rotational steps when right-clicking onto the referenced Panel COMP.
Autorotate - Enabling Auto-Rotate results in a continued rotation after "flicking" the geometry.
- Output 0 - The current transformation matrix of the geometry as a DAT.