Palette:cornerPinSOP
Summary
The Corner Pin SOP component allows for perspective or bilinear deformation of a SOP. It can be best compared in functionality to the Corner Pin TOP.
See also Projection Mapping.
Parameters - Pin Page
Help Help
- Opens up this page.
Version Version
- The current version of this component.
Mapping Mapping
- ⊞ - Specify the mapping type of the operation.
- Perspective
perspective
- A perspective mapping uses a homography and a perspective transform on the geometry.
- Bilinear
bilinear
- A bilinear mapping results in a linear redistribution of points inside the new area.
Bottom Left Bottomleft
- ⊞ - Control the bottom left corner's x and y normalized offset.
- Bottom Left
Bottomleftx
-
- Bottom Left
Bottomlefty
-
Bottom Right Bottomright
- ⊞ - Control the bottom right corner's x and y normalized offset.
- Bottom Right
Bottomrightx
-
- Bottom Right
Bottomrighty
-
Top Left Topleft
- ⊞ - Control the top left corner's x and y normalized offset.
- Top Left
Topleftx
-
- Top Left
Toplefty
-
Top Right Topright
- ⊞ - Control the top right corner's x and y normalized offset.
- Top Right
Toprightx
-
- Top Right
Toprighty
-
Operator Inputs
- Input 0: in1 - The input SOP.
Operator Outputs
- Output 0 - The resulting SOP.
TouchDesigner Build: